Technical Artist

5th Jan 22 / vTime Admin

vTime’s mission is simple. We aim to make social experiences in alternate realities – augmented, virtual, and mixed - that are as powerful as meeting face-to-face. Founded in 2013, we use the latest and greatest technology to create platforms where human connections can grow and flourish.

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Best known for vTime XR - a cross-platform, cross-reality social network that allows anyone, anywhere to hang out in AR and VR, and vTag - our AR avatar messaging app, our immersive experiences are loved by people in over 190 countries, with more than one million downloads to date. Currently working with some of the world’s biggest brands in tech, media, sports, and entertainment and backed by VC funding, we’re about to make our next giant leap…

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Based in the heart of Liverpool’s Baltic Triangle - voted coolest place to live in Britain by The Times – our vibrant studio is home to some of the best development and business talent in the country, from seasoned and passionate experts to brilliant new recruits looking to make their mark on the future. Founded and led by games industry veterans, we look after our team with a raft of benefits, including six weeks holiday, a commitment to work/life balance, private healthcare, and flexibility around your core working hours. And we’re growing. We’re looking for a talented technical artist to support the art and code team in developing our suite of metaverse products.


Key information

  • Job title: Technical Artist
  • Employment Type: Full time
  • Reports to: Art Director
  • Salary: Depending on experience
  • Start date: Immediate
  • Location: vTime HQ, The Baltic Triangle, Liverpool - Remote Working during COVID19 restrictions.

About the Role

Summary

We’re looking for a technical artist to support our world-class art team by maintaining our pipeline and tools, as well as assisting in prototype development, game engine scripting, and shader and material development for our suite of metaverse products.

Responsibilities

  • Play a pivotal role in the development of cutting-edge VR and AR-based prototypes and demos
  • Create, test, and maintain tools to assist our world-class art team in producing assets and materials for VR and gaming applications
  • Develop creative solutions to technical and artistic challenges.
  • Write technical and artist-facing documentation to instruct best practices in 3D artwork production.
  • Work closely with programmers to develop solutions to rendering and asset pipeline problems.
  • Continuously review our processes and tools and identify areas for improvement

About You

Abilities

You will:

  • Speak both coder and artist fluently and be able to understand the tools, shader limitations, and optimisations required
  • Be curious by nature and ready to delve into self-directed R&D into requested features or tools
  • Be solution-oriented and ready to solve complex technical issues in our pipeline
  • Be willing to learn, teach, and be adaptable
  • Have good social skills
  • Be highly organised
  • Be able to work both independently and collaboratively in an agile environment
  • Have strong attention to detail
  • Enjoy working in a fast-paced studio
  • Have excellent communication skills, able to effectively convey technical information to a broad range of stakeholders.

Knowledge and experience

Things you must have:

  • Experience with 3D modelling, texturing, and PBR material generation techniques.
  • You’ll be skilled in using visual scripting systems in game engines such as Unreal or Unity
  • A good knowledge of optimisation techniques to achieve good rendering performance on VR platforms

We’d be impressed if you had:

(the following skills and knowledge are desirable but unessential)

  • 2+ years experience working as a technical artist in the interactive industry
  • VR and/or AR experience
  • Experience in writing shaders in HLSL
  • Experience in writing Python/QT scripts
  • Knowledge of procedural asset production through Houdini or similar
  • An understanding of rigging characters and 3D assets


To apply, please send a CV (curriculum vitae) and cover letter to jobs@vtime.net with subject line ‘Technical Artist’. Successful applicants will be invited to be interviewed remotely while the pandemic lockdown is in effect


About Us

vTime is a global leader in XR, creating innovative and engaging experiences and technology in all the new realities - virtual, augmented, and mixed. But, most of all, we're all about people. People have been our focus since our formation in 2013. Our goal has been to transform and disrupt the way that people around the world meet, communicate and share experiences in XR. We believe XR is the future and we intend to shape it with our vision.

And we're just as passionate about our own people. We believe that we have some of the best in the industry. And to get the best out of them, we also believe in giving them the best.

As well as working in an inclusive studio environment in a vibrant city-centre location, our staff benefit from private healthcare, extended annual leave, and life insurance from day one of joining the vTime family. We look after our staff’s mental health with access to Everymind Champions, external therapy, 1-1 counselling, and discounts to the Headspace app. The entire crew also enjoy discounted gym membership and spa days, free drinks and cinema tickets, and much more as a reward for staying active and healthy.

And because our success will only come from our team, we're totally committed to sharing that success with them.

So, if you'd like to build the future, yours and everyone else's, join us on our journey to the undiscovered country.

It's gonna be memorable...